Originally from Russia, but lived in the US since I was 8. I’ve traveled everywhere when I was younger, but now I’m settled in Illinois. A few notable places I’ve gone to are Japan, Scotland and Mexico.

I’m a graphic artist and a game developer. Generally, anything involving art as a digital medium interests me. I have been using 2D art programs since I was 17, and now I’m enjoying developing games for websites and mobile devices.
Random projects are fun too. I help friends with making posters or even illustrating them in a comic. Occasionally I like doing big paintings in photoshop, it’s lots of fun and feels like meditating.

Particular Set of Skills...

Art & Animation - This is where I shine the most.  My Programs of choice are Flash and Photoshop, which I use every day for all of my work.
Game Design & Development - My main source of income and motivation.  I understand what makes a game good, and I know how to make them work with limited resources.  Smaller projects are something I enjoy a lot, but I occasionally let a few medium sized ones slide in.
Icon Creation (~$50) -  People judge books by their covers, and they'll do the same for your game. Make sure you have an icon that people can't resist.
Posters (~$75) Have an event?
Drawings (~50) - Want a quick commission of a drawing of you or a friend?
Video (~$100)- I can make some good game trailers, they take a decent amount of effort, but the final product is great.  My video editing tools are - After Effects, Premiere, Final Cut Pro, DVD Studio Pro

(Prices are rough estimates, they depend on the project scale.  Can negotiate)

Not Interested in...

3D - Although I have experience in Blender, ZBrush, 3DS Max, and Unity3D, I don't like going into the third dimension.  I might use those programs to improve my 2D graphics, but I rarely dive into them to create things for my regular projects.
MMORPG with GREAT potential! - I'm not saying your game is going to fail, but I've been in the business long enough to know that someone who has no experience and has an idea for the 'next big thing' should not be trusted.